----------------------------------Spell Variables--------------------------------------
SPELL.m_iSpellID = 10916 -- Whatever value you want as long as it doesn't override any other spells' IDs.
SPELL.m_iRange = 1024
SPELL.m_sName = "Fleet of Foot"
SPELL.m_sToolTip = "You gain an 10% extra movement speed at all times."
SPELL.m_sIcon = "devin/blackbetty/spells/brawler/kick.png"
SPELL.m_iCoolDown = 0
SPELL.m_iManaCost = 0
SPELL.m_bRequiresTarget = true
SPELL.m_iSpellType = SPELLTYPE_BRAWLER
SPELL.m_bRecastWhileCasting = false

---------------------------------------------------------------------------------------

local range = 100
local weapondamage = 20
local b = nil

function SPELL:Cast( pl, target )
	
end

function SPELL:Effect( pl )
	print("Speed")
	b = AddEffect(pl, 1, "WarriorSpeed", 1.2, 0, 99999999999999, 1)
end

function SPELL:RemoveEffect( pl )
	b:Remove()
end
